local zhenqiao = fk.CreateSkill {
  name = "zhenqiao",
  tags={Skill.Compulsory}
}

zhenqiao:addEffect(fk.TargetSpecified, {
  anim_type = "offensive",
  can_trigger = function(self, event, target, player, data)
    return target == player and player:hasSkill(self) and data.card.trueName == "slash" and data.firstTarget
      and #player:getEquipments(Card.SubtypeWeapon) == 0
  end,
  on_use = function(self, event, target, player, data)
    data.additionalEffect = (data.additionalEffect or 0) + 1
  end,
})
zhenqiao:addEffect("atkrange", {
  main_skill = zhenqiao,
  correct_func = function (self, from, to)
    if from:hasSkill("zhenqiao") then
      return 1
    end
    return 0
  end,
})
return zhenqiao